DARK
7Red-Eyes Soul
Archetype:
Red-Eyes
ATK:
900
DEF:
2000
View:
7408
This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel.
Red-Eyes Soul — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 57.6 · Deck: 62.4 · Meta: provisional
- Primary role: Extender · Secondary: Hand trap
Why it scores here
Red-Eyes Soul is scored as an Extender with a Hand trap secondary role. Its main value is a reactive, card-neutral conversion: when the opponent Special Summons, it sends itself from hand or field to the GY and Special Summons a Red-Eyes monster from hand or Deck, so it turns a hand card into a board body. It does not negate anything, so the effect_interaction score is low. The 400-deck sample (147 Red-Eyes decks, 93.8% co-occurrence with Red-Eyes Black Dragon) confirms the card is a real, practical Red-Eyes piece, but that frequency only confirms accessibility and does not raise the score on its own. No combo boards were supplied, so the combo_conversion score rests on the text alone and stays moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Live from hand or field on any opponent Special Summon, and it is run in 400 of 400 sampled decks, mostly as a single copy (observed, with the text as inferred support). |
| Combo & Conversion | 48 | Converts one trigger into one Red-Eyes body from Deck; the Quick damage effect is minor and no board examples exist (inferred from text; no combo evidence). |
| Resource Economy | 52 | Costs itself to fetch a Red-Eyes monster, so the exchange is roughly card-neutral; the damage effect gives no card advantage (verified from text). |
| Effect & Interaction | 25 | No negation or removal; it is a reactive body that punishes a Special Summon without stopping it (verified from text). |
| Material Utility | 60 | A Level 7 DARK Dragon that is named Red-Eyes Black Dragon on field and in GY, so it still functions as that name when its effects are negated (verified from text, inferred for material use). |
| Resilience & Flexibility | 60 | Activates from either hand or field and is not dependent on one zone, but it is once per turn with a single use per duel for the damage effect (verified from text). |
| Deck-Building Efficiency | 72 | Typically one copy per deck (233 of 400 decks run one), with no garnet or lock cost; cheap to run in a Red-Eyes list (observed deck copies). |
Calculation
Weight profile: 0.7 Extender + 0.3 Hand trap. Intrinsic ≈ 57.6, Deck ≈ 62.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a reactive trigger into a Red-Eyes body from Deck with no real card disadvantage
- Name becomes Red-Eyes Black Dragon on field and in GY, so the body still counts as that card when effects are negated
- Cheap to run: typically one copy, no garnet or lock cost, and it fits Red-Eyes lists with high partner co-occurrence
Weaknesses
- Does not negate or stop the Special Summon, so it offers no real interaction on its own
- Requires the opponent to Special Summon to trigger, so it is dead on a turn with no opponent summon
- Once-per-turn and once-per-duel restrictions limit repeated use of the damage effect
Counters / choke points
- Opponent hand traps or negations that stop the Special Summon trigger before it resolves (inferred)
- Opponent plays that do not Special Summon, which leave the card with no trigger (inferred)
Best use
Extender / reactive Red-Eyes body from hand or field on opponent Special Summon. Decks: Red-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: sends itself from hand or field to GY on opponent Special Summon, then Special Summons 1 Red-Eyes monster from hand or Deck (except Red-Eyes Soul); Name becomes Red-Eyes Black Dragon on field and in GY; Damage effect is once per turn and once per duel, targeting Red-Eyes Black Dragon
- Observed: Present in 400 of 400 sampled decks, 147 in the Red-Eyes archetype (36.8%); Mostly one copy per deck (233 of 400), average 1.56 copies; Top partner co-occurrence: Red-Eyes Black Dragon 93.8%
- Inferred: Reactive hand-trap-like use, with a body gained for the card spent; Accessible in most Red-Eyes lines because it is live from hand; Material value follows the Level 7 DARK Dragon body and the Red-Eyes Black Dragon name
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings data supplied — timing of the Special Summon trigger and name change is text-only






